napari’s application model

Important

This is not a part of the public napari interface!

This page is mostly aimed at developers who are interested in contributing to or understanding the inner workings of napari.

Warning

Work in progress! This document is here to give a little guidance on the current vision for how this application model might be used. It will very likely change as we develop it.

App-model

The global application singleton can be retrieved with napari._app_model.get_app(). It is an instance of app_model.Application. app-model is a Python package that provides a declarative schema for an application. It is an abstraction developed by napari developers, with the needs of napari in mind, but it is agnostic to napari itself (i.e. it should be reusable by any python GUI application).

Currently, the primary purpose of the app is to compose the various registries (commands, keybindings, menus, etc…) into a single name-spaced object.

Commands

Commands represent callable objects that “do something” in napari, and usually have a corresponding representation somewhere in the GUI (such as a button, a menu item, or a keybinding).

All commands have a string id (e.g. ‘napari:layer:duplicate'), which should be declared as a member of the napari._app_model.constants.CommandId enum. Internally, an instance of this enum should be used instead of the string literal when referring to a command, as it is easier to refactor and test.

Note

Some of these command strings MAY be exposed externally in the future. For example, a plugin may wish to refer to a napari command.

Commands should not be confused with the public napari API

While it is conceivable that plugins might need/want to refer to one of these napari commands by its string id, it is not currently a goal that napari end-users would execute any of these commands by their ID. There should always be a “pure python” way to import a napari object and call it. Commands mostly serve as a way to reference some functionality that needs to be exposed in the GUI.

Keybindings

app-model has an extensive internal representation of Key codes, and combinations of key press events (including chorded key press sequences such as Cmd+K followed by Cmd+M).

We don’t yet use them internally, but they will provide independence from vispy’s key codes, and have a nice IntEnum api that allows for declaration of keybindings in a namespaced way that avoids usage of strings:

>>> from app_model.types import KeyCode, KeyMod

>>> ctrl_m = KeyMod.CtrlCmd | KeyCode.KeyM

>>> ctrl_m
<KeyCombo.CtrlCmd|KeyM: 2078>

Actions

The “complete” representation of a command, along with its optional placement in menus and/or keybinding associations is defined by the app_model.types.Action type. It composes an app_model.types.CommandRule, app_model.types.MenuRule and app_model.types.KeyBindingRule.

The following code would register a new “Split RGB” command, to be added to a specific section of the layerlist context menu, with a Cmd+Alt+T keybinding.

Note that while strings could be used for id, title, menus.id and keybindings.primary, the usage of enums and constants makes refactoring and maintenance much easier (and provides autocompletion in an IDE!)

from app_model.types import Action, KeyMod, KeyCode
from napari._app_model.constants import CommandId, MenuId, MenuGroup
from napari._app_model.context import LayerListContextKeys as LLCK
from napari._app_model import get_app


# `layers` will be injected layer when this action is invoked
def split_rgb_layer(layers: 'LayerList'):
    ...


action = Action(
    id=CommandId.LAYER_SPLIT_RGB,
    title=CommandId.LAYER_SPLIT_RGB.title,
    callback=split_rgb_layer,
    menus = [
        {
            'id': MenuId.LAYERLIST_CONTEXT,
            'group': MenuGroup.LAYERLIST_CONTEXT.SPLIT_MERGE,
            'when': LLCK.active_layer_is_rgb,
        }
    ],
    keybindings=[{'primary': KeyMod.CtrlCmd | KeyMod.Alt | KeyCode.KeyT }]
)

get_app().register_action(action)

Note

If you’re following along in the console, you may see the following error when executing the above code:

ValueError: Command 'napari:layer:split_rgb' already registered

This is because command id’s may currently only be registered once, and associated with a single callback (and napari’s internal app already used the CommandId.LAYER_SPLIT_RGB id). This MAY change in the future if a need arises.

Dependency Injection

A key component of the command infrastructure is “dependency injection”, currently provided by the package in-n-out (which spun out of an internal napari module). app-model uses in-n-out to inject dependencies into all commands in the CommandsRegistry.

Tip

Dependency injection is just a fancy word for “giving a function or class something it needs to perform its task”.

In practice, dependency injection will be performed internally by napari (i.e. napari will inject dependencies into some internally or externally provided function, plugins/users don’t use the @inject decorator themselves), and the pattern will look something like this:

A user/plugin provides a function

# some user provided function declares a need 
# for Points by using type annotations.
def process_points(points: 'Points'):
    # do something with points
    print(points.name)

Internally, napari registers a set of “provider” and “processor” functions in the get_app().injection_store

from napari._app_model import get_app

# return annotation indicates what this provider provides
def provide_points() -> Optional['Points']:
    import napari.viewer
    from napari.layers import Points

    viewer = napari.viewer.current_viewer()
    if viewer is not None:
        return next(
            (i for i in viewer.layers if isinstance(i, Points)), 
            None
        )

get_app().injection_store.register_provider(provide_points)

This allows both internal and external functions to be injected with these provided objects, and therefore called without parameters in certain cases. This is particularly important in a GUI context, where a user can’t always be providing arguments:

>>> injected_func = get_app().injection_store.inject(process_points)

Tip

The primary place that this injection occurs is in app-model: in the run_injected property of all registered commands in the CommandsRegistry.

Note: injection doesn’t inherently mean that it’s always safe to call an injected function without parameters. In this case, we have no viewer and no points:

>>> injected_func()

TypeError: After injecting dependencies for NO arguments,
process_points() missing 1 required positional argument: 'points'

Our provider was context dependent… Once we have an active viewer with a points layer, it can provide it:

>>> viewer = napari.view_points(name='Some Points')

>>> injected_func()
Some Points

The fact that injected_func may now be called without parameters allows it to be used easily as a command in a menu, or bound to a keybinding. It is up to napari to determine what providers it will make available, and what type hints plugins/users may use to request dependencies.

Motivation & Future Vision

While it’s certainly possible that there will be cases where this abstraction proves to be a bit more annoying than the previous “procedural” approach, there are a number of motivations for adopting this abstraction.

  1. It gives us an abstraction layer on top of Qt that will make it much easier to explore different application backends (such as a web-based app, etc..)

  2. It’s easier to test: app-model can take care of making sure that commands, menus, keybindings, and actions are rendered, updated, and triggered correctly, and napari can focus on testing the napari-specific logic.

  3. It’s becomes much easier to add & remove contributions from plugins if our internal representation of a command, menu, keybinding is similar to the schema that plugins use. The previous procedural approach made this marriage much more cumbersome.

  4. The Dream: The unification of napari commands and plugin commands into a registry that can execute commands in response to user input provides an excellent base for “recording” a user workflow. If all GUI user interactions go through dependency-injected commands, then it becomes much easier to export a script that reproduces a set of interactions.