napari.layers.Vectors#

class napari.layers.Vectors(data=None, *, ndim=None, features=None, feature_defaults=None, properties=None, property_choices=None, edge_width=1, vector_style='triangle', edge_color='red', edge_color_cycle=None, edge_colormap='viridis', edge_contrast_limits=None, out_of_slice_display=False, length=1, name=None, metadata=None, scale=None, translate=None, rotate=None, shear=None, affine=None, opacity=0.7, blending='translucent', visible=True, cache=True, experimental_clipping_planes=None)[source]#

Bases: Layer

Vectors layer renders lines onto the canvas.

Parameters:
  • data ((N, 2, D) or (N1, N2, ..., ND, D) array) – An (N, 2, D) array is interpreted as “coordinate-like” data and a list of N vectors with start point and projections of the vector in D dimensions. An (N1, N2, …, ND, D) array is interpreted as “image-like” data where there is a length D vector of the projections at each pixel.

  • ndim (int) – Number of dimensions for vectors. When data is not None, ndim must be D. An empty vectors layer can be instantiated with arbitrary ndim.

  • features (dict[str, array-like] or DataFrame) – Features table where each row corresponds to a vector and each column is a feature.

  • properties (dict {str: array (N,)}, DataFrame) – Properties for each vector. Each property should be an array of length N, where N is the number of vectors.

  • property_choices (dict {str: array (N,)}) – possible values for each property.

  • edge_width (float) – Width for all vectors in pixels.

  • vector_style (str) – One of a list of preset display modes that determines how vectors are displayed. Allowed values are {‘line’, ‘triangle’, and ‘arrow’}.

  • length (float) – Multiplicative factor on projections for length of all vectors.

  • edge_color (str) – Color of all of the vectors.

  • edge_color_cycle (np.ndarray, list) – Cycle of colors (provided as string name, RGB, or RGBA) to map to edge_color if a categorical attribute is used color the vectors.

  • edge_colormap (str, napari.utils.Colormap) – Colormap to set vector color if a continuous attribute is used to set edge_color.

  • edge_contrast_limits (None, (float, float)) – clims for mapping the property to a color map. These are the min and max value of the specified property that are mapped to 0 and 1, respectively. The default value is None. If set the none, the clims will be set to (property.min(), property.max())

  • out_of_slice_display (bool) – If True, renders vectors not just in central plane but also slightly out of slice according to specified point marker size.

  • name (str) – Name of the layer.

  • metadata (dict) – Layer metadata.

  • scale (tuple of float) – Scale factors for the layer.

  • translate (tuple of float) – Translation values for the layer.

  • rotate (float, 3-tuple of float, or n-D array.) – If a float convert into a 2D rotation matrix using that value as an angle. If 3-tuple convert into a 3D rotation matrix, using a yaw, pitch, roll convention. Otherwise assume an nD rotation. Angles are assumed to be in degrees. They can be converted from radians with np.degrees if needed.

  • shear (1-D array or n-D array) – Either a vector of upper triangular values, or an nD shear matrix with ones along the main diagonal.

  • affine (n-D array or napari.utils.transforms.Affine) – (N+1, N+1) affine transformation matrix in homogeneous coordinates. The first (N, N) entries correspond to a linear transform and the final column is a length N translation vector and a 1 or a napari Affine transform object. Applied as an extra transform on top of the provided scale, rotate, and shear values.

  • opacity (float) – Opacity of the layer visual, between 0.0 and 1.0.

  • blending (str) – One of a list of preset blending modes that determines how RGB and alpha values of the layer visual get mixed. Allowed values are {‘opaque’, ‘translucent’, and ‘additive’}.

  • visible (bool) – Whether the layer visual is currently being displayed.

  • cache (bool) – Whether slices of out-of-core datasets should be cached upon retrieval. Currently, this only applies to dask arrays.

data#

The start point and projections of N vectors in D dimensions.

Type:

(N, 2, D) array

features#

Features table where each row corresponds to a vector and each column is a feature.

Type:

Dataframe-like

feature_defaults#

Stores the default value of each feature in a table with one row.

Type:

DataFrame-like

properties#

Properties for each vector. Each property should be an array of length N, where N is the number of vectors.

Type:

dict {str: array (N,)}, DataFrame

edge_width#

Width for all vectors in pixels.

Type:

float

vector_style#

Determines how vectors are displayed.

  • VectorStyle.LINE:

Vectors are displayed as lines. * VectorStyle.TRIANGLE: Vectors are displayed as triangles. * VectorStyle.ARROW: Vectors are displayed as arrows.

Type:

VectorStyle

length#

Multiplicative factor on projections for length of all vectors.

Type:

float

edge_color#

Color of all of the vectors.

Type:

str

edge_color_cycle#

Cycle of colors (provided as string name, RGB, or RGBA) to map to edge_color if a categorical attribute is used color the vectors.

Type:

np.ndarray, list

edge_colormap#

Colormap to set vector color if a continuous attribute is used to set edge_color.

Type:

str, napari.utils.Colormap

edge_contrast_limits#

clims for mapping the property to a color map. These are the min and max value of the specified property that are mapped to 0 and 1, respectively. The default value is None. If set the none, the clims will be set to (property.min(), property.max())

Type:

None, (float, float)

out_of_slice_display#

If True, renders vectors not just in central plane but also slightly out of slice according to specified point marker size.

Type:

bool

Notes

_view_data(M, 2, 2) array

The start point and projections of N vectors in 2D for vectors whose start point is in the currently viewed slice.

_view_face_color(M, 4) np.ndarray

colors for the M in view vectors

_view_indices(1, M) array

indices for the M in view vectors

_view_alphas(M,) or float

relative opacity for the M in view vectors

_property_choicesdict {str: array (N,)}

Possible values for the properties in Vectors.properties.

_max_vectors_thumbnailint

The maximum number of vectors that will ever be used to render the thumbnail. If more vectors are present then they are randomly subsampled.

Methods

as_layer_data_tuple()

bind_key(key[, func, overwrite])

Bind a key combination to a keymap.

block_update_properties()

click_plane_from_click_data(click_position, ...)

Calculate a (point, normal) plane parallel to the canvas in data coordinates, centered on the centre of rotation of the camera.

create(data[, meta, layer_type])

Create layer from data of type layer_type.

data_to_world(position)

Convert from data coordinates to world coordinates.

get_ray_intersections(position, ...[, world])

Get the start and end point for the ray extending from a point through the data bounding box.

get_source_str()

get_status([position, view_direction, ...])

Status message information of the data at a coordinate position.

get_value(position, *[, view_direction, ...])

Value of the data at a position.

projected_distance_from_mouse_drag(...)

Calculate the length of the projection of a line between two mouse clicks onto a vector (or array of vectors) in data coordinates.

refresh([event])

Refresh all layer data based on current view slice.

refresh_colors([update_color_mapping])

Calculate and update edge colors if using a cycle or color map

save(path[, plugin])

Save this layer to path with default (or specified) plugin.

set_view_slice()

world_to_data(position)

Convert from world coordinates to data coordinates.

Attributes

affine

Extra affine transform to go from physical to world coordinates.

blending

Determines how RGB and alpha values get mixed.

bounding_box

class_keymap

cursor

String identifying cursor displayed over canvas.

cursor_size

Size of cursor if custom.

data

start point and projections of vectors.

edge_color

Array of RGBA edge colors (applied to all vectors)

edge_color_cycle

Color cycle for edge_color.

edge_color_mode

Edge color setting mode

edge_colormap

Return the colormap to be applied to a property to get the edge color.

edge_contrast_limits

contrast limits for mapping the edge_color colormap property to 0 and 1

edge_width

Width for all vectors in pixels.

editable

Whether the current layer data is editable from the viewer.

experimental_clipping_planes

extent

Extent of layer in data and world coordinates.

feature_defaults

Dataframe-like with one row of feature default values.

features

Dataframe-like features table.

help

displayed in status bar bottom right.

interactive

length

Multiplicative factor for length of all vectors.

loaded

Return True if this layer is fully loaded in memory.

metadata

Key/value map for user-stored data.

mode

Interactive mode

mouse_pan

Determine if canvas interactive panning is enabled with the mouse.

mouse_zoom

Determine if canvas interactive zooming is enabled with the mouse.

name

Unique name of the layer.

ndim

Number of dimensions in the data.

opacity

Opacity value between 0.0 and 1.0.

out_of_slice_display

renders vectors slightly out of slice.

properties

Annotations for each point

property_choices

rotate

Rotation matrix in world coordinates.

scale

Anisotropy factors to scale data into world coordinates.

shear

Shear matrix in world coordinates.

source

thumbnail

Integer array of thumbnail for the layer

translate

Factors to shift the layer by in units of world coordinates.

translate_grid

vector_style

Determines how vectors are displayed.

visible

Whether the visual is currently being displayed.

Details

property affine#

Extra affine transform to go from physical to world coordinates.

Type:

napari.utils.transforms.Affine

bind_key(key, func=<object object>, *, overwrite=False)#

Bind a key combination to a keymap.

Parameters:
  • keymap (dict of str: callable) – Keymap to modify.

  • key (str or ...) – Key combination. ... acts as a wildcard if no key combinations can be matched in the keymap (this will overwrite all key combinations further down the lookup chain).

  • func (callable, None, or ...) – Callable to bind to the key combination. If None is passed, unbind instead. ... acts as a blocker, effectively unbinding the key combination for all keymaps further down the lookup chain.

  • overwrite (bool, keyword-only, optional) – Whether to overwrite the key combination if it already exists.

Returns:

unbound – Callable unbound by this operation, if any.

Return type:

callable or None

Notes

Key combinations are represented in the form [modifier-]key, e.g. a, Control-c, or Control-Alt-Delete. Valid modifiers are Control, Alt, Shift, and Meta.

Letters will always be read as upper-case. Due to the native implementation of the key system, Shift pressed in certain key combinations may yield inconsistent or unexpected results. Therefore, it is not recommended to use Shift with non-letter keys. On OSX, Control is swapped with Meta such that pressing Command reads as Control.

Special keys include Shift, Control, Alt, Meta, Up, Down, Left, Right, PageUp, PageDown, Insert, Delete, Home, End, Escape, Backspace, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, Space, Enter, and Tab

Functions take in only one argument: the parent that the function was bound to.

By default, all functions are assumed to work on key presses only, but can be denoted to work on release too by separating the function into two statements with the yield keyword:

@viewer.bind_key('h')
def hello_world(viewer):
    # on key press
    viewer.status = 'hello world!'

    yield

    # on key release
    viewer.status = 'goodbye world :('

To create a keymap that will block others, bind_key(..., ...)`.

property blending#

Determines how RGB and alpha values get mixed.

Blending.OPAQUE

Allows for only the top layer to be visible and corresponds to depth_test=True, cull_face=False, blend=False.

Blending.TRANSLUCENT

Allows for multiple layers to be blended with different opacity and corresponds to depth_test=True, cull_face=False, blend=True, blend_func=(‘src_alpha’, ‘one_minus_src_alpha’), and blend_equation=(‘func_add’).

Blending.TRANSLUCENT_NO_DEPTH

Allows for multiple layers to be blended with different opacity, but no depth testing is performed. Corresponds to depth_test=False, cull_face=False, blend=True, blend_func=(‘src_alpha’, ‘one_minus_src_alpha’), and blend_equation=(‘func_add’).

Blending.ADDITIVE

Allows for multiple layers to be blended together with different colors and opacity. Useful for creating overlays. It corresponds to depth_test=False, cull_face=False, blend=True, blend_func=(‘src_alpha’, ‘one’), and blend_equation=(‘func_add’).

Blending.MINIMUM

Allows for multiple layers to be blended together such that the minimum of each RGB component and alpha are selected. Useful for creating overlays with inverted colormaps. It corresponds to depth_test=False, cull_face=False, blend=True, blend_equation=(‘min’).

Type:

Blending mode

click_plane_from_click_data(click_position: ndarray, view_direction: ndarray, dims_displayed: List) Tuple[ndarray, ndarray]#

Calculate a (point, normal) plane parallel to the canvas in data coordinates, centered on the centre of rotation of the camera.

Parameters:
  • click_position (np.ndarray) – click position in world coordinates from mouse event.

  • view_direction (np.ndarray) – view direction in world coordinates from mouse event.

  • dims_displayed (List) – dimensions of the data array currently in view.

Returns:

click_plane – tuple of (plane_position, plane_normal) in data coordinates.

Return type:

Tuple[np.ndarray, np.ndarray]

classmethod create(data, meta: dict | None = None, layer_type: str | None = None) Layer#

Create layer from data of type layer_type.

Primarily intended for usage by reader plugin hooks and creating a layer from an unwrapped layer data tuple.

Parameters:
  • data (Any) – Data in a format that is valid for the corresponding layer_type.

  • meta (dict, optional) – Dict of keyword arguments that will be passed to the corresponding layer constructor. If any keys in meta are not valid for the corresponding layer type, an exception will be raised.

  • layer_type (str) – Type of layer to add. Must be the (case insensitive) name of a Layer subclass. If not provided, the layer is assumed to be “image”, unless data.dtype is one of (np.int32, np.uint32, np.int64, np.uint64), in which case it is assumed to be “labels”.

Raises:
  • ValueError – If layer_type is not one of the recognized layer types.

  • TypeError – If any keyword arguments in meta are unexpected for the corresponding add_* method for this layer_type.

Examples

A typical use case might be to upack a tuple of layer data with a specified layer_type.

>>> data = (
...     np.random.random((10, 2)) * 20,
...     {'face_color': 'blue'},
...     'points',
... )
>>> Layer.create(*data)
property cursor#

String identifying cursor displayed over canvas.

Type:

str

property cursor_size#

Size of cursor if custom. None yields default size.

Type:

int | None

property data: ndarray#

start point and projections of vectors.

Type:

(N, 2, D) array

data_to_world(position)#

Convert from data coordinates to world coordinates.

Parameters:

position (tuple, list, 1D array) – Position in data coordinates. If longer then the number of dimensions of the layer, the later dimensions will be used.

Returns:

Position in world coordinates.

Return type:

tuple

property edge_color: ndarray#

Array of RGBA edge colors (applied to all vectors)

Type:

(1 x 4) np.ndarray

property edge_color_cycle: ndarray#

Color cycle for edge_color. Can be a list of colors defined by name, RGB or RGBA

Type:

list, np.ndarray

property edge_color_mode: ColorMode#

Edge color setting mode

DIRECT (default mode) allows each vector to be set arbitrarily

CYCLE allows the color to be set via a color cycle over an attribute

COLORMAP allows color to be set via a color map over an attribute

Type:

str

property edge_colormap: Tuple[str, Colormap]#

Return the colormap to be applied to a property to get the edge color.

Returns:

colormap – The Colormap object.

Return type:

napari.utils.Colormap

property edge_contrast_limits: Tuple[float, float]#

contrast limits for mapping the edge_color colormap property to 0 and 1

Type:

None, (float, float)

property edge_width: float#

Width for all vectors in pixels.

Type:

float

property editable: bool#

Whether the current layer data is editable from the viewer.

Type:

bool

property extent: Extent#

Extent of layer in data and world coordinates.

property feature_defaults#

Dataframe-like with one row of feature default values.

See features for more details on the type of this property.

property features#

Dataframe-like features table.

It is an implementation detail that this is a pandas.DataFrame. In the future, we will target the currently-in-development Data API dataframe protocol [1]. This will enable us to use alternate libraries such as xarray or cuDF for additional features without breaking existing usage of this.

If you need to specifically rely on the pandas API, please coerce this to a pandas.DataFrame using features_to_pandas_dataframe.

References

get_ray_intersections(position: List[float], view_direction: ndarray, dims_displayed: List[int], world: bool = True) Tuple[ndarray, ndarray] | Tuple[None, None]#

Get the start and end point for the ray extending from a point through the data bounding box.

Parameters:
  • position – the position of the point in nD coordinates. World vs. data is set by the world keyword argument.

  • view_direction (np.ndarray) – a unit vector giving the direction of the ray in nD coordinates. World vs. data is set by the world keyword argument.

  • dims_displayed – a list of the dimensions currently being displayed in the viewer.

  • world (bool) – True if the provided coordinates are in world coordinates. Default value is True.

Returns:

  • start_point (np.ndarray) – The point on the axis-aligned data bounding box that the cursor click intersects with. This is the point closest to the camera. The point is the full nD coordinates of the layer data. If the click does not intersect the axis-aligned data bounding box, None is returned.

  • end_point (np.ndarray) – The point on the axis-aligned data bounding box that the cursor click intersects with. This is the point farthest from the camera. The point is the full nD coordinates of the layer data. If the click does not intersect the axis-aligned data bounding box, None is returned.

get_status(position: Tuple[float, ...] | None = None, *, view_direction: ndarray | None = None, dims_displayed: List[int] | None = None, world=False)#

Status message information of the data at a coordinate position.

Parameters:
  • position (tuple of float) – Position in either data or world coordinates.

  • view_direction (Optional[np.ndarray]) – A unit vector giving the direction of the ray in nD world coordinates. The default value is None.

  • dims_displayed (Optional[List[int]]) – A list of the dimensions currently being displayed in the viewer. The default value is None.

  • world (bool) – If True the position is taken to be in world coordinates and converted into data coordinates. False by default.

Returns:

source_info – Dictionary containing a information that can be used as a status update.

Return type:

dict

get_value(position: Tuple[float], *, view_direction: ndarray | None = None, dims_displayed: List[int] | None = None, world=False)#

Value of the data at a position.

If the layer is not visible, return None.

Parameters:
  • position (tuple of float) – Position in either data or world coordinates.

  • view_direction (Optional[np.ndarray]) – A unit vector giving the direction of the ray in nD world coordinates. The default value is None.

  • dims_displayed (Optional[List[int]]) – A list of the dimensions currently being displayed in the viewer. The default value is None.

  • world (bool) – If True the position is taken to be in world coordinates and converted into data coordinates. False by default.

Returns:

value – Value of the data. If the layer is not visible return None.

Return type:

tuple, None

property help#

displayed in status bar bottom right.

Type:

str

property length: float#

Multiplicative factor for length of all vectors.

Type:

float

property loaded: bool#

Return True if this layer is fully loaded in memory.

This base class says that layers are permanently in the loaded state. Derived classes that do asynchronous loading can override this.

property metadata: dict#

Key/value map for user-stored data.

property mode: str#

Interactive mode

Interactive mode. The normal, default mode is PAN_ZOOM, which allows for normal interactivity with the canvas.

TRANSFORM allows for manipulation of the layer transform.

Type:

str

property mouse_pan: bool#

Determine if canvas interactive panning is enabled with the mouse.

Type:

bool

property mouse_zoom: bool#

Determine if canvas interactive zooming is enabled with the mouse.

Type:

bool

property name#

Unique name of the layer.

Type:

str

property ndim#

Number of dimensions in the data.

Type:

int

property opacity#

Opacity value between 0.0 and 1.0.

Type:

float

property out_of_slice_display: bool#

renders vectors slightly out of slice.

Type:

bool

projected_distance_from_mouse_drag(start_position: ndarray, end_position: ndarray, view_direction: ndarray, vector: ndarray, dims_displayed: List | ndarray)#

Calculate the length of the projection of a line between two mouse clicks onto a vector (or array of vectors) in data coordinates.

Parameters:
  • start_position (np.ndarray) – Starting point of the drag vector in data coordinates

  • end_position (np.ndarray) – End point of the drag vector in data coordinates

  • view_direction (np.ndarray) – Vector defining the plane normal of the plane onto which the drag vector is projected.

  • vector (np.ndarray) – (3,) unit vector or (n, 3) array thereof on which to project the drag vector from start_event to end_event. This argument is defined in data coordinates.

  • dims_displayed (Union[List, np.ndarray]) – (3,) list of currently displayed dimensions

Returns:

projected_distance

Return type:

(1, ) or (n, ) np.ndarray of float

property properties: Dict[str, ndarray]#

Annotations for each point

Type:

dict {str

Type:

array (N,)}, DataFrame

refresh(event=None)#

Refresh all layer data based on current view slice.

refresh_colors(update_color_mapping: bool = False)[source]#

Calculate and update edge colors if using a cycle or color map

Parameters:

update_color_mapping (bool) – If set to True, the function will recalculate the color cycle map or colormap (whichever is being used). If set to False, the function will use the current color cycle map or color map. For example, if you are adding/modifying vectors and want them to be colored with the same mapping as the other vectors (i.e., the new vectors shouldn’t affect the color cycle map or colormap), set update_color_mapping=False. Default value is False.

property rotate#

Rotation matrix in world coordinates.

Type:

array

save(path: str, plugin: str | None = None) List[str]#

Save this layer to path with default (or specified) plugin.

Parameters:
  • path (str) – A filepath, directory, or URL to open. Extensions may be used to specify output format (provided a plugin is available for the requested format).

  • plugin (str, optional) – Name of the plugin to use for saving. If None then all plugins corresponding to appropriate hook specification will be looped through to find the first one that can save the data.

Returns:

File paths of any files that were written.

Return type:

list of str

property scale#

Anisotropy factors to scale data into world coordinates.

Type:

list

property shear#

Shear matrix in world coordinates.

Type:

array

property thumbnail#

Integer array of thumbnail for the layer

Type:

array

property translate#

Factors to shift the layer by in units of world coordinates.

Type:

list

property vector_style: str#

Determines how vectors are displayed.

VectorStyle.LINE

Displays vectors as rectangular lines.

VectorStyle.TRIANGLE

Displays vectors as triangles.

VectorStyle.ARROW

Displays vectors as arrows.

Type:

Vectors display mode

property visible: bool#

Whether the visual is currently being displayed.

Type:

bool

world_to_data(position)#

Convert from world coordinates to data coordinates.

Parameters:

position (tuple, list, 1D array) – Position in world coordinates. If longer then the number of dimensions of the layer, the later dimensions will be used.

Returns:

Position in data coordinates.

Return type:

tuple