napari.layers.Surface#
- class napari.layers.Surface(data, *, colormap='gray', contrast_limits=None, gamma=1, name=None, metadata=None, scale=None, translate=None, rotate=None, shear=None, affine=None, opacity=1, blending='translucent', shading='flat', visible=True, cache=True, experimental_clipping_planes=None, wireframe=None, normals=None, texture=None, texcoords=None, vertex_colors=None)[source]#
Bases:
IntensityVisualizationMixin
,Layer
Surface layer renders meshes onto the canvas.
- Surfaces may be colored by:
setting vertex_values, which colors the surface with the selected colormap (default is uniform ones)
setting vertex_colors, which replaces/overrides any color from vertex_values
setting both texture and texcoords, which blends a the value from a texture (image) with the underlying color from vertex_values or vertex_colors. Blending is achieved by multiplying the texture color by the underlying color - an underlying value of “white” will result in the unaltered texture color.
- Parameters:
data (2-tuple or 3-tuple of array) –
The first element of the tuple is an (N, D) array of vertices of mesh triangles.
The second is an (M, 3) array of int of indices of the mesh triangles.
The optional third element is the (K0, …, KL, N) array of values (vertex_values) used to color vertices where the additional L dimensions are used to color the same mesh with different values. If not provided, it defaults to ones.
colormap (str, napari.utils.Colormap, tuple, dict) – Colormap to use for luminance images. If a string must be the name of a supported colormap from vispy or matplotlib. If a tuple the first value must be a string to assign as a name to a colormap and the second item must be a Colormap. If a dict the key must be a string to assign as a name to a colormap and the value must be a Colormap.
texture ((I, J) or (I, J, C) array) – A 2D texture to be mapped onto the mesh using texcoords. C may be 3 (RGB) or 4 (RGBA) channels for a color texture.
texcoords ((N, 2) array) – 2D coordinates for each vertex, mapping into the texture. The number of texture coords must match the number of vertices (N). Coordinates should be in [0.0, 1.0] and are scaled to sample the 2D texture. Coordinates outside this range will wrap, but this behavior should be considered an implementation detail: there are no plans to change it, but it’s a feature of the underlying vispy visual.
vertex_colors ((N, C) or (K0, ..., KL, N, C) array of color values) – Take care that the (optional) L additional dimensions match those of vertex_values for proper slicing. C may be 3 (RGB) or 4 (RGBA) channels.
contrast_limits (list (2,)) – Color limits to be used for determining the colormap bounds for luminance images. If not passed is calculated as the min and max of the image.
gamma (float) – Gamma correction for determining colormap linearity. Defaults to 1.
name (str) – Name of the layer.
metadata (dict) – Layer metadata.
translate (tuple of float) – Translation values for the layer.
rotate (float, 3-tuple of float, or n-D array.) – If a float convert into a 2D rotation matrix using that value as an angle. If 3-tuple convert into a 3D rotation matrix, using a yaw, pitch, roll convention. Otherwise assume an nD rotation. Angles are assumed to be in degrees. They can be converted from radians with np.degrees if needed.
shear (1-D array or n-D array) – Either a vector of upper triangular values, or an nD shear matrix with ones along the main diagonal.
affine (n-D array or napari.utils.transforms.Affine) – (N+1, N+1) affine transformation matrix in homogeneous coordinates. The first (N, N) entries correspond to a linear transform and the final column is a length N translation vector and a 1 or a napari Affine transform object. Applied as an extra transform on top of the provided scale, rotate, and shear values.
opacity (float) – Opacity of the layer visual, between 0.0 and 1.0.
blending (str) – One of a list of preset blending modes that determines how RGB and alpha values of the layer visual get mixed. Allowed values are {‘opaque’, ‘translucent’, and ‘additive’}.
shading (str, Shading) –
One of a list of preset shading modes that determine the lighting model using when rendering the surface in 3D.
Shading.NONE
Corresponds toshading='none'
.Shading.FLAT
Corresponds toshading='flat'
.Shading.SMOOTH
Corresponds toshading='smooth'
.
visible (bool) – Whether the layer visual is currently being displayed.
cache (bool) – Whether slices of out-of-core datasets should be cached upon retrieval. Currently, this only applies to dask arrays.
wireframe (None, dict or SurfaceWireframe) – Whether and how to display the edges of the surface mesh with a wireframe.
normals (None, dict or SurfaceNormals) – Whether and how to display the face and vertex normals of the surface mesh.
- data#
The first element of the tuple is an (N, D) array of vertices of mesh triangles. The second is an (M, 3) array of int of indices of the mesh triangles. The third element is the (K0, …, KL, N) array of values used to color vertices where the additional L dimensions are used to color the same mesh with different values.
- Type:
3-tuple of array
- vertices#
Vertices of mesh triangles.
- Type:
(N, D) array
- vertex_values#
Values used to color vertices.
- Type:
(K0, …, KL, N) array
- colormap#
Colormap to use for luminance images. If a string must be the name of a supported colormap from vispy or matplotlib. If a tuple the first value must be a string to assign as a name to a colormap and the second item must be a Colormap. If a dict the key must be a string to assign as a name to a colormap and the value must be a Colormap.
- Type:
- contrast_limits#
Color limits to be used for determining the colormap bounds for luminance images. If not passed is calculated as the min and max of the image.
- Type:
list (2,)
- shading#
One of a list of preset shading modes that determine the lighting model using when rendering the surface.
'none'
'flat'
'smooth'
- Type:
- wireframe#
Whether and how to display the edges of the surface mesh with a wireframe.
- Type:
SurfaceWireframe
- normals#
Whether and how to display the face and vertex normals of the surface mesh.
- Type:
SurfaceNormals
Notes
- _data_view(M, 2) or (M, 3) array
The coordinates of the vertices given the viewed dimensions.
- _view_faces(P, 3) array
The integer indices of the vertices that form the triangles in the currently viewed slice.
- _colorbararray
Colorbar for current colormap.
Methods
as_layer_data_tuple
()bind_key
(key[, func, overwrite])Bind a key combination to a keymap.
block_update_properties
()click_plane_from_click_data
(click_position, ...)Calculate a (point, normal) plane parallel to the canvas in data coordinates, centered on the centre of rotation of the camera.
create
(data[, meta, layer_type])Create layer from data of type layer_type.
data_to_world
(position)Convert from data coordinates to world coordinates.
get_ray_intersections
(position, ...[, world])Get the start and end point for the ray extending from a point through the data bounding box.
get_source_str
()get_status
([position, view_direction, ...])Status message information of the data at a coordinate position.
get_value
(position, *[, view_direction, ...])Value of the data at a position.
Calculate the length of the projection of a line between two mouse clicks onto a vector (or array of vectors) in data coordinates.
refresh
([event])Refresh all layer data based on current view slice.
reset_contrast_limits
([mode])Scale contrast limits to data range
reset_contrast_limits_range
([mode])Scale contrast limits range to data type if dtype is an integer, or use the current maximum data range otherwise.
save
(path[, plugin])Save this layer to
path
with default (or specified) plugin.set_view_slice
()world_to_data
(position)Convert from world coordinates to data coordinates.
Attributes
Extra affine transform to go from physical to world coordinates.
Determines how RGB and alpha values get mixed.
bounding_box
class_keymap
colormap for luminance images.
names of available colormaps.
Limits to use for the colormap.
The current valid range of the contrast limits.
String identifying cursor displayed over canvas.
Size of cursor if custom.
dtype
Whether the current layer data is editable from the viewer.
experimental_clipping_planes
Extent of layer in data and world coordinates.
displayed in status bar bottom right.
interactive
Return True if this layer is fully loaded in memory.
Key/value map for user-stored data.
Interactive mode
Determine if canvas interactive panning is enabled with the mouse.
Determine if canvas interactive zooming is enabled with the mouse.
Unique name of the layer.
Number of dimensions in the data.
Opacity value between 0.0 and 1.0.
Rotation matrix in world coordinates.
Anisotropy factors to scale data into world coordinates.
Shear matrix in world coordinates.
source
texcoords
texture
Integer array of thumbnail for the layer
Factors to shift the layer by in units of world coordinates.
translate_grid
vertex_colors
Whether the visual is currently being displayed.
Details
- property affine#
Extra affine transform to go from physical to world coordinates.
- Type:
napari.utils.transforms.Affine
- bind_key(key, func=<object object>, *, overwrite=False)#
Bind a key combination to a keymap.
- Parameters:
keymap (dict of str: callable) – Keymap to modify.
key (str or ...) – Key combination.
...
acts as a wildcard if no key combinations can be matched in the keymap (this will overwrite all key combinations further down the lookup chain).func (callable, None, or ...) – Callable to bind to the key combination. If
None
is passed, unbind instead....
acts as a blocker, effectively unbinding the key combination for all keymaps further down the lookup chain.overwrite (bool, keyword-only, optional) – Whether to overwrite the key combination if it already exists.
- Returns:
unbound – Callable unbound by this operation, if any.
- Return type:
callable or None
Notes
Key combinations are represented in the form
[modifier-]key
, e.g.a
,Control-c
, orControl-Alt-Delete
. Valid modifiers are Control, Alt, Shift, and Meta.Letters will always be read as upper-case. Due to the native implementation of the key system, Shift pressed in certain key combinations may yield inconsistent or unexpected results. Therefore, it is not recommended to use Shift with non-letter keys. On OSX, Control is swapped with Meta such that pressing Command reads as Control.
Special keys include Shift, Control, Alt, Meta, Up, Down, Left, Right, PageUp, PageDown, Insert, Delete, Home, End, Escape, Backspace, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, Space, Enter, and Tab
Functions take in only one argument: the parent that the function was bound to.
By default, all functions are assumed to work on key presses only, but can be denoted to work on release too by separating the function into two statements with the yield keyword:
@viewer.bind_key('h') def hello_world(viewer): # on key press viewer.status = 'hello world!' yield # on key release viewer.status = 'goodbye world :('
To create a keymap that will block others,
bind_key(..., ...)`
.
- property blending#
Determines how RGB and alpha values get mixed.
- Blending.OPAQUE
Allows for only the top layer to be visible and corresponds to depth_test=True, cull_face=False, blend=False.
- Blending.TRANSLUCENT
Allows for multiple layers to be blended with different opacity and corresponds to depth_test=True, cull_face=False, blend=True, blend_func=(‘src_alpha’, ‘one_minus_src_alpha’), and blend_equation=(‘func_add’).
- Blending.TRANSLUCENT_NO_DEPTH
Allows for multiple layers to be blended with different opacity, but no depth testing is performed. Corresponds to
depth_test=False
, cull_face=False, blend=True, blend_func=(‘src_alpha’, ‘one_minus_src_alpha’), and blend_equation=(‘func_add’).- Blending.ADDITIVE
Allows for multiple layers to be blended together with different colors and opacity. Useful for creating overlays. It corresponds to depth_test=False, cull_face=False, blend=True, blend_func=(‘src_alpha’, ‘one’), and blend_equation=(‘func_add’).
- Blending.MINIMUM
Allows for multiple layers to be blended together such that the minimum of each RGB component and alpha are selected. Useful for creating overlays with inverted colormaps. It corresponds to depth_test=False, cull_face=False, blend=True, blend_equation=(‘min’).
- Type:
Blending mode
- click_plane_from_click_data(click_position: ndarray, view_direction: ndarray, dims_displayed: List) Tuple[ndarray, ndarray] #
Calculate a (point, normal) plane parallel to the canvas in data coordinates, centered on the centre of rotation of the camera.
- Parameters:
click_position (np.ndarray) – click position in world coordinates from mouse event.
view_direction (np.ndarray) – view direction in world coordinates from mouse event.
dims_displayed (List) – dimensions of the data array currently in view.
- Returns:
click_plane – tuple of (plane_position, plane_normal) in data coordinates.
- Return type:
Tuple[np.ndarray, np.ndarray]
- property colormap#
colormap for luminance images.
- Type:
- property contrast_limits_range#
The current valid range of the contrast limits.
- classmethod create(data, meta: dict | None = None, layer_type: str | None = None) Layer #
Create layer from data of type layer_type.
Primarily intended for usage by reader plugin hooks and creating a layer from an unwrapped layer data tuple.
- Parameters:
data (Any) – Data in a format that is valid for the corresponding layer_type.
meta (dict, optional) – Dict of keyword arguments that will be passed to the corresponding layer constructor. If any keys in meta are not valid for the corresponding layer type, an exception will be raised.
layer_type (str) – Type of layer to add. Must be the (case insensitive) name of a Layer subclass. If not provided, the layer is assumed to be “image”, unless data.dtype is one of (np.int32, np.uint32, np.int64, np.uint64), in which case it is assumed to be “labels”.
- Raises:
ValueError – If
layer_type
is not one of the recognized layer types.TypeError – If any keyword arguments in
meta
are unexpected for the corresponding add_* method for this layer_type.
Examples
A typical use case might be to upack a tuple of layer data with a specified layer_type.
>>> data = ( ... np.random.random((10, 2)) * 20, ... {'face_color': 'blue'}, ... 'points', ... ) >>> Layer.create(*data)
- data_to_world(position)#
Convert from data coordinates to world coordinates.
- property extent: Extent#
Extent of layer in data and world coordinates.
- get_ray_intersections(position: List[float], view_direction: ndarray, dims_displayed: List[int], world: bool = True) Tuple[ndarray, ndarray] | Tuple[None, None] #
Get the start and end point for the ray extending from a point through the data bounding box.
- Parameters:
position – the position of the point in nD coordinates. World vs. data is set by the world keyword argument.
view_direction (np.ndarray) – a unit vector giving the direction of the ray in nD coordinates. World vs. data is set by the world keyword argument.
dims_displayed – a list of the dimensions currently being displayed in the viewer.
world (bool) – True if the provided coordinates are in world coordinates. Default value is True.
- Returns:
start_point (np.ndarray) – The point on the axis-aligned data bounding box that the cursor click intersects with. This is the point closest to the camera. The point is the full nD coordinates of the layer data. If the click does not intersect the axis-aligned data bounding box, None is returned.
end_point (np.ndarray) – The point on the axis-aligned data bounding box that the cursor click intersects with. This is the point farthest from the camera. The point is the full nD coordinates of the layer data. If the click does not intersect the axis-aligned data bounding box, None is returned.
- get_status(position: Tuple[float, ...] | None = None, *, view_direction: ndarray | None = None, dims_displayed: List[int] | None = None, world=False)#
Status message information of the data at a coordinate position.
- Parameters:
position (tuple of float) – Position in either data or world coordinates.
view_direction (Optional[np.ndarray]) – A unit vector giving the direction of the ray in nD world coordinates. The default value is None.
dims_displayed (Optional[List[int]]) – A list of the dimensions currently being displayed in the viewer. The default value is None.
world (bool) – If True the position is taken to be in world coordinates and converted into data coordinates. False by default.
- Returns:
source_info – Dictionary containing a information that can be used as a status update.
- Return type:
- get_value(position: Tuple[float], *, view_direction: ndarray | None = None, dims_displayed: List[int] | None = None, world=False)#
Value of the data at a position.
If the layer is not visible, return None.
- Parameters:
position (tuple of float) – Position in either data or world coordinates.
view_direction (Optional[np.ndarray]) – A unit vector giving the direction of the ray in nD world coordinates. The default value is None.
dims_displayed (Optional[List[int]]) – A list of the dimensions currently being displayed in the viewer. The default value is None.
world (bool) – If True the position is taken to be in world coordinates and converted into data coordinates. False by default.
- Returns:
value – Value of the data. If the layer is not visible return None.
- Return type:
tuple, None
- property loaded: bool#
Return True if this layer is fully loaded in memory.
This base class says that layers are permanently in the loaded state. Derived classes that do asynchronous loading can override this.
- property mode: str#
Interactive mode
Interactive mode. The normal, default mode is PAN_ZOOM, which allows for normal interactivity with the canvas.
TRANSFORM allows for manipulation of the layer transform.
- Type:
- projected_distance_from_mouse_drag(start_position: ndarray, end_position: ndarray, view_direction: ndarray, vector: ndarray, dims_displayed: List | ndarray)#
Calculate the length of the projection of a line between two mouse clicks onto a vector (or array of vectors) in data coordinates.
- Parameters:
start_position (np.ndarray) – Starting point of the drag vector in data coordinates
end_position (np.ndarray) – End point of the drag vector in data coordinates
view_direction (np.ndarray) – Vector defining the plane normal of the plane onto which the drag vector is projected.
vector (np.ndarray) – (3,) unit vector or (n, 3) array thereof on which to project the drag vector from start_event to end_event. This argument is defined in data coordinates.
dims_displayed (Union[List, np.ndarray]) – (3,) list of currently displayed dimensions
- Returns:
projected_distance
- Return type:
(1, ) or (n, ) np.ndarray of float
- refresh(event=None)#
Refresh all layer data based on current view slice.
- reset_contrast_limits(mode=None)#
Scale contrast limits to data range
- reset_contrast_limits_range(mode=None)#
Scale contrast limits range to data type if dtype is an integer, or use the current maximum data range otherwise.
- property rotate#
Rotation matrix in world coordinates.
- Type:
array
- save(path: str, plugin: str | None = None) List[str] #
Save this layer to
path
with default (or specified) plugin.- Parameters:
path (str) – A filepath, directory, or URL to open. Extensions may be used to specify output format (provided a plugin is available for the requested format).
plugin (str, optional) – Name of the plugin to use for saving. If
None
then all plugins corresponding to appropriate hook specification will be looped through to find the first one that can save the data.
- Returns:
File paths of any files that were written.
- Return type:
- property shear#
Shear matrix in world coordinates.
- Type:
array
- property thumbnail#
Integer array of thumbnail for the layer
- Type:
array
- world_to_data(position)#
Convert from world coordinates to data coordinates.