Using the surface layer#
In this document, you will learn about the napari Surface layer, including
how to display surface data and edit the properties of surfaces like the
contrast, opacity, colormaps and blending mode. You will also understand how to
add and manipulate surfaces both from the GUI and from the console.
When to use the surface layer#
The surface layer allows you to display a precomputed surface mesh that is
defined by an NxD array of N vertices in D coordinates, an Mx3 integer
array of the indices of the triangles making up the faces of the surface, and a
length N list of values to associate with each vertex to use alongside a
colormap.
A simple example#
You can create a new viewer and add a surface in one go using the
napari.view_surface method, or if you already have an existing viewer, you can
add an image to it using viewer.add_surface. The api of both methods is the
same. In these examples we’ll mainly use view_surface.
A simple example of viewing a surface is as follows:
import napari
import numpy as np
vertices = np.array([[0, 0], [0, 20], [10, 0], [10, 10]])
faces = np.array([[0, 1, 2], [1, 2, 3]])
values = np.linspace(0, 1, len(vertices))
surface = (vertices, faces, values)
viewer = napari.view_surface(surface)  # add the surface
Show code cell source
from napari.utils import nbscreenshot
nbscreenshot(viewer, alt_text="A viewer with a surface")
Arguments of view_surface and add_surface#
view_surface() and add_surface()
accept the same layer-creation parameters.
Show code cell content
help(napari.view_surface)
Help on function view_surface in module napari.view_layers:
view_surface(data, *, colormap='gray', contrast_limits=None, gamma=1, name=None, metadata=None, scale=None, translate=None, rotate=None, shear=None, affine=None, opacity=1, blending='translucent', shading='flat', visible=True, cache=True, experimental_clipping_planes=None, wireframe=None, normals=None, texture=None, texcoords=None, vertex_colors=None, title='napari', ndisplay=2, order=(), axis_labels=(), show=True) -> napari.viewer.Viewer
    Create a viewer and add a surface layer.
    
    Parameters
    ----------
    data : 2-tuple or 3-tuple of array
        The first element of the tuple is an (N, D) array of vertices of
        mesh triangles.
    
        The second is an (M, 3) array of int of indices of the mesh triangles.
    
        The optional third element is the (K0, ..., KL, N) array of values
        (vertex_values) used to color vertices where the additional L
        dimensions are used to color the same mesh with different values. If
        not provided, it defaults to ones.
    colormap : str, napari.utils.Colormap, tuple, dict
        Colormap to use for luminance images. If a string must be the name
        of a supported colormap from vispy or matplotlib. If a tuple the
        first value must be a string to assign as a name to a colormap and
        the second item must be a Colormap. If a dict the key must be a
        string to assign as a name to a colormap and the value must be a
        Colormap.
    texture: (I, J) or (I, J, C) array
        A 2D texture to be mapped onto the mesh using `texcoords`.
        C may be 3 (RGB) or 4 (RGBA) channels for a color texture.
    texcoords: (N, 2) array
        2D coordinates for each vertex, mapping into the texture.
        The number of texture coords must match the number of vertices (N).
        Coordinates should be in [0.0, 1.0] and are scaled to sample the 2D
        texture. Coordinates outside this range will wrap, but this behavior
        should be considered an implementation detail: there are no plans to
        change it, but it's a feature of the underlying vispy visual.
    vertex_colors: (N, C) or (K0, ..., KL, N, C) array of color values
        Take care that the (optional) L additional dimensions match those of
        vertex_values for proper slicing.
        C may be 3 (RGB) or 4 (RGBA) channels.
    contrast_limits : list (2,)
        Color limits to be used for determining the colormap bounds for
        luminance images. If not passed is calculated as the min and max of
        the image.
    gamma : float
        Gamma correction for determining colormap linearity. Defaults to 1.
    name : str
        Name of the layer.
    metadata : dict
        Layer metadata.
    scale : tuple of float
        Scale factors for the layer.
    translate : tuple of float
        Translation values for the layer.
    rotate : float, 3-tuple of float, or n-D array.
        If a float convert into a 2D rotation matrix using that value as an
        angle. If 3-tuple convert into a 3D rotation matrix, using a yaw,
        pitch, roll convention. Otherwise assume an nD rotation. Angles are
        assumed to be in degrees. They can be converted from radians with
        np.degrees if needed.
    shear : 1-D array or n-D array
        Either a vector of upper triangular values, or an nD shear matrix with
        ones along the main diagonal.
    affine : n-D array or napari.utils.transforms.Affine
        (N+1, N+1) affine transformation matrix in homogeneous coordinates.
        The first (N, N) entries correspond to a linear transform and
        the final column is a length N translation vector and a 1 or a napari
        `Affine` transform object. Applied as an extra transform on top of the
        provided scale, rotate, and shear values.
    opacity : float
        Opacity of the layer visual, between 0.0 and 1.0.
    blending : str
        One of a list of preset blending modes that determines how RGB and
        alpha values of the layer visual get mixed. Allowed values are
        {'opaque', 'translucent', and 'additive'}.
    shading : str, Shading
        One of a list of preset shading modes that determine the lighting model
        using when rendering the surface in 3D.
    
        * ``Shading.NONE``
          Corresponds to ``shading='none'``.
        * ``Shading.FLAT``
          Corresponds to ``shading='flat'``.
        * ``Shading.SMOOTH``
          Corresponds to ``shading='smooth'``.
    visible : bool
        Whether the layer visual is currently being displayed.
    cache : bool
        Whether slices of out-of-core datasets should be cached upon retrieval.
        Currently, this only applies to dask arrays.
    wireframe : None, dict or SurfaceWireframe
        Whether and how to display the edges of the surface mesh with a wireframe.
    normals : None, dict or SurfaceNormals
        Whether and how to display the face and vertex normals of the surface mesh.
        title : string, optional
        The title of the viewer window. By default 'napari'.
    ndisplay : {2, 3}, optional
        Number of displayed dimensions. By default 2.
    order : tuple of int, optional
        Order in which dimensions are displayed where the last two or last
        three dimensions correspond to row x column or plane x row x column if
        ndisplay is 2 or 3. By default None
    axis_labels : list of str, optional
        Dimension names. By default they are labeled with sequential numbers
    show : bool, optional
        Whether to show the viewer after instantiation. By default True.
    
    
    Returns
    -------
    viewer : :class:`napari.Viewer`
        The newly-created viewer.
Surface data#
The data for a surface layer is defined by a 3-tuple of its vertices, faces, and
vertex values. The vertices are an NxD array of N vertices in D
coordinates. The faces are an Mx3 integer array of the indices of the
triangles making up the faces of the surface. The vertex values are a length N
list of values to associate with each vertex to use alongside a colormap. This
3-tuple is accessible through the layer.data property.
3D rendering of images#
All our layers can be rendered in both 2D and 3D mode, and one of our viewer buttons can toggle between each mode. The number of dimensions sliders will be 2 or 3 less than the total number of dimensions of the layer. See for example these brain surfaces rendered in 3D:
Working with colormaps#
The same colormaps available for the Image layer are also available for the
Surface layer. napari supports any colormap that is created with
vispy.color.Colormap. We provide access to some standard colormaps that you
can set using a string of their name.
list(napari.utils.colormaps.AVAILABLE_COLORMAPS)
['blue',
 'bop blue',
 'bop orange',
 'bop purple',
 'cyan',
 'gist_earth',
 'gray',
 'gray_r',
 'green',
 'hsv',
 'I Blue',
 'I Bordeaux',
 'I Forest',
 'I Orange',
 'I Purple',
 'inferno',
 'magenta',
 'magma',
 'PiYG',
 'plasma',
 'red',
 'turbo',
 'twilight',
 'twilight_shifted',
 'viridis',
 'yellow']
Passing any of these as follows as keyword arguments will set the colormap of
that surface. You can also access the current colormap through the
layer.colormap property which returns a tuple of the colormap name followed by
the vispy colormap object. You can list all the available colormaps using
layer.colormaps.
It is also possible to create your own colormaps using vispy’s
vispy.color.Colormap object, see it’s full
documentation here.
For more detail see the image layer guide.
Adjusting contrast limits#
The vertex values of the surface layer get mapped through its colormap according
to values called contrast limits. These are a 2-tuple of values defining how
what values get applied the minimum and maximum of the colormap and follow the
same principles as the contrast_limits described in the image layer
guide. They are also accessible through the same keyword arguments,
properties, and range slider as in the image layer.