Source code for napari.layers.surface.surface

import warnings
from typing import List, Tuple, Union

import numpy as np

from ...utils.colormaps import AVAILABLE_COLORMAPS
from ...utils.events import Event
from ...utils.geometry import find_nearest_triangle_intersection
from ...utils.translations import trans
from ..base import Layer
from ..intensity_mixin import IntensityVisualizationMixin
from ..utils.interactivity_utils import nd_line_segment_to_displayed_data_ray
from ..utils.layer_utils import calc_data_range
from ._surface_constants import Shading
from ._surface_utils import calculate_barycentric_coordinates
from .normals import SurfaceNormals
from .wireframe import SurfaceWireframe


# Mixin must come before Layer
[docs]class Surface(IntensityVisualizationMixin, Layer): """ Surface layer renders meshes onto the canvas. Parameters ---------- data : 2-tuple or 3-tuple of array The first element of the tuple is an (N, D) array of vertices of mesh triangles. The second is an (M, 3) array of int of indices of the mesh triangles. The optional third element is the (K0, ..., KL, N) array of values used to color vertices where the additional L dimensions are used to color the same mesh with different values. If not provided, it defaults to ones. colormap : str, napari.utils.Colormap, tuple, dict Colormap to use for luminance images. If a string must be the name of a supported colormap from vispy or matplotlib. If a tuple the first value must be a string to assign as a name to a colormap and the second item must be a Colormap. If a dict the key must be a string to assign as a name to a colormap and the value must be a Colormap. contrast_limits : list (2,) Color limits to be used for determining the colormap bounds for luminance images. If not passed is calculated as the min and max of the image. gamma : float Gamma correction for determining colormap linearity. Defaults to 1. name : str Name of the layer. metadata : dict Layer metadata. scale : tuple of float Scale factors for the layer. translate : tuple of float Translation values for the layer. rotate : float, 3-tuple of float, or n-D array. If a float convert into a 2D rotation matrix using that value as an angle. If 3-tuple convert into a 3D rotation matrix, using a yaw, pitch, roll convention. Otherwise assume an nD rotation. Angles are assumed to be in degrees. They can be converted from radians with np.degrees if needed. shear : 1-D array or n-D array Either a vector of upper triangular values, or an nD shear matrix with ones along the main diagonal. affine : n-D array or napari.utils.transforms.Affine (N+1, N+1) affine transformation matrix in homogeneous coordinates. The first (N, N) entries correspond to a linear transform and the final column is a length N translation vector and a 1 or a napari `Affine` transform object. Applied as an extra transform on top of the provided scale, rotate, and shear values. opacity : float Opacity of the layer visual, between 0.0 and 1.0. blending : str One of a list of preset blending modes that determines how RGB and alpha values of the layer visual get mixed. Allowed values are {'opaque', 'translucent', and 'additive'}. shading : str, Shading One of a list of preset shading modes that determine the lighting model using when rendering the surface in 3D. * ``Shading.NONE`` Corresponds to ``shading='none'``. * ``Shading.FLAT`` Corresponds to ``shading='flat'``. * ``Shading.SMOOTH`` Corresponds to ``shading='smooth'``. visible : bool Whether the layer visual is currently being displayed. cache : bool Whether slices of out-of-core datasets should be cached upon retrieval. Currently, this only applies to dask arrays. wireframe : dict or SurfaceWireframe Whether and how to display the edges of the surface mesh with a wireframe. normals : dict or SurfaceNormals Whether and how to display the face and vertex normals of the surface mesh. Attributes ---------- data : 3-tuple of array The first element of the tuple is an (N, D) array of vertices of mesh triangles. The second is an (M, 3) array of int of indices of the mesh triangles. The third element is the (K0, ..., KL, N) array of values used to color vertices where the additional L dimensions are used to color the same mesh with different values. vertices : (N, D) array Vertices of mesh triangles. faces : (M, 3) array of int Indices of mesh triangles. vertex_values : (K0, ..., KL, N) array Values used to color vertices. colormap : str, napari.utils.Colormap, tuple, dict Colormap to use for luminance images. If a string must be the name of a supported colormap from vispy or matplotlib. If a tuple the first value must be a string to assign as a name to a colormap and the second item must be a Colormap. If a dict the key must be a string to assign as a name to a colormap and the value must be a Colormap. contrast_limits : list (2,) Color limits to be used for determining the colormap bounds for luminance images. If not passed is calculated as the min and max of the image. shading: str One of a list of preset shading modes that determine the lighting model using when rendering the surface. * ``'none'`` * ``'flat'`` * ``'smooth'`` gamma : float Gamma correction for determining colormap linearity. wireframe : SurfaceWireframe Whether and how to display the edges of the surface mesh with a wireframe. normals : SurfaceNormals Whether and how to display the face and vertex normals of the surface mesh. Notes ----- _data_view : (M, 2) or (M, 3) array The coordinates of the vertices given the viewed dimensions. _view_faces : (P, 3) array The integer indices of the vertices that form the triangles in the currently viewed slice. _colorbar : array Colorbar for current colormap. """ _colormaps = AVAILABLE_COLORMAPS def __init__( self, data, *, colormap='gray', contrast_limits=None, gamma=1, name=None, metadata=None, scale=None, translate=None, rotate=None, shear=None, affine=None, opacity=1, blending='translucent', shading='flat', visible=True, cache=True, experimental_clipping_planes=None, wireframe=None, normals=None, ): ndim = data[0].shape[1] super().__init__( data, ndim, name=name, metadata=metadata, scale=scale, translate=translate, rotate=rotate, shear=shear, affine=affine, opacity=opacity, blending=blending, visible=visible, cache=cache, experimental_clipping_planes=experimental_clipping_planes, ) self.events.add( interpolation=Event, rendering=Event, shading=Event, ) # assign mesh data and establish default behavior if len(data) not in (2, 3): raise ValueError( trans._( 'Surface data tuple must be 2 or 3, specifying verictes, faces, and optionally vertex values, instead got length {length}.', deferred=True, length=len(data), ) ) self._vertices = data[0] self._faces = data[1] if len(data) == 3: self._vertex_values = data[2] else: self._vertex_values = np.ones(len(self._vertices)) # Set contrast_limits and colormaps self._gamma = gamma if contrast_limits is None: self._contrast_limits_range = calc_data_range(self._vertex_values) else: self._contrast_limits_range = contrast_limits self._contrast_limits = tuple(self._contrast_limits_range) self.colormap = colormap self.contrast_limits = self._contrast_limits # Data containing vectors in the currently viewed slice self._data_view = np.zeros((0, self._ndisplay)) self._view_faces = np.zeros((0, 3)) self._view_vertex_values = [] # Trigger generation of view slice and thumbnail self._update_dims() # Shading mode self._shading = shading self.wireframe = wireframe or SurfaceWireframe() self.normals = normals or SurfaceNormals() def _calc_data_range(self, mode='data'): return calc_data_range(self.vertex_values) @property def dtype(self): return self.vertex_values.dtype @property def data(self): return (self.vertices, self.faces, self.vertex_values) @data.setter def data(self, data): if len(data) not in (2, 3): raise ValueError( trans._( 'Surface data tuple must be 2 or 3, specifying vertices, faces, and optionally vertex values, instead got length {data_length}.', deferred=True, data_length=len(data), ) ) self._vertices = data[0] self._faces = data[1] if len(data) == 3: self._vertex_values = data[2] else: self._vertex_values = np.ones(len(self._vertices)) self._update_dims() self.events.data(value=self.data) if self._keep_auto_contrast: self.reset_contrast_limits() @property def vertices(self): return self._vertices @vertices.setter def vertices(self, vertices): """Array of vertices of mesh triangles.""" self._vertices = vertices self._update_dims() self.refresh() self.events.data(value=self.data) self._set_editable() @property def vertex_values(self) -> np.ndarray: return self._vertex_values @vertex_values.setter def vertex_values(self, vertex_values: np.ndarray): """Array of values used to color vertices..""" self._vertex_values = vertex_values self.refresh() self.events.data(value=self.data) self._set_editable() @property def faces(self) -> np.ndarray: return self._faces @faces.setter def faces(self, faces: np.ndarray): """Array of indices of mesh triangles..""" self.faces = faces self.refresh() self.events.data(value=self.data) self._set_editable() def _get_ndim(self): """Determine number of dimensions of the layer.""" return self.vertices.shape[1] + (self.vertex_values.ndim - 1) @property def _extent_data(self) -> np.ndarray: """Extent of layer in data coordinates. Returns ------- extent_data : array, shape (2, D) """ if len(self.vertices) == 0: extrema = np.full((2, self.ndim), np.nan) else: maxs = np.max(self.vertices, axis=0) mins = np.min(self.vertices, axis=0) # The full dimensionality and shape of the layer is determined by # the number of additional vertex value dimensions and the # dimensionality of the vertices themselves if self.vertex_values.ndim > 1: mins = [0] * (self.vertex_values.ndim - 1) + list(mins) maxs = list(self.vertex_values.shape[:-1]) + list(maxs) extrema = np.vstack([mins, maxs]) return extrema @property def shading(self): return str(self._shading) @shading.setter def shading(self, shading): if isinstance(shading, Shading): self._shading = shading else: self._shading = Shading(shading) self.events.shading(value=self._shading) def _get_state(self): """Get dictionary of layer state. Returns ------- state : dict Dictionary of layer state. """ state = self._get_base_state() state.update( { 'colormap': self.colormap.name, 'contrast_limits': self.contrast_limits, 'gamma': self.gamma, 'shading': self.shading, 'data': self.data, 'wireframe': self.wireframe.dict(), 'normals': self.normals.dict(), } ) return state def _set_view_slice(self): """Sets the view given the indices to slice with.""" N, vertex_ndim = self.vertices.shape values_ndim = self.vertex_values.ndim - 1 # Take vertex_values dimensionality into account if more than one value # is provided per vertex. if values_ndim > 0: # Get indices for axes corresponding to values dimensions values_indices = self._slice_indices[:-vertex_ndim] values = self.vertex_values[values_indices] if values.ndim > 1: warnings.warn( trans._( "Assigning multiple values per vertex after slicing is not allowed. All dimensions corresponding to vertex_values must be non-displayed dimensions. Data will not be visible.", deferred=True, ) ) self._data_view = np.zeros((0, self._ndisplay)) self._view_faces = np.zeros((0, 3)) self._view_vertex_values = [] return self._view_vertex_values = values # Determine which axes of the vertices data are being displayed # and not displayed, ignoring the additional dimensions # corresponding to the vertex_values. indices = np.array(self._slice_indices[-vertex_ndim:]) disp = [ d for d in np.subtract(self._dims_displayed, values_ndim) if d >= 0 ] not_disp = [ d for d in np.subtract(self._dims_not_displayed, values_ndim) if d >= 0 ] else: self._view_vertex_values = self.vertex_values indices = np.array(self._slice_indices) not_disp = list(self._dims_not_displayed) disp = list(self._dims_displayed) self._data_view = self.vertices[:, disp] if len(self.vertices) == 0: self._view_faces = np.zeros((0, 3)) elif vertex_ndim > self._ndisplay: vertices = self.vertices[:, not_disp].astype('int') triangles = vertices[self.faces] matches = np.all(triangles == indices[not_disp], axis=(1, 2)) matches = np.where(matches)[0] if len(matches) == 0: self._view_faces = np.zeros((0, 3)) else: self._view_faces = self.faces[matches] else: self._view_faces = self.faces if self._keep_auto_contrast: self.reset_contrast_limits() def _update_thumbnail(self): """Update thumbnail with current surface.""" pass def _get_value(self, position): """Value of the data at a position in data coordinates. Parameters ---------- position : tuple Position in data coordinates. Returns ------- value : None Value of the data at the coord. """ return None def _get_value_3d( self, start_point: np.ndarray, end_point: np.ndarray, dims_displayed: List[int], ) -> Tuple[Union[None, float, int], None]: """Get the layer data value along a ray Parameters ---------- start_point : np.ndarray The start position of the ray used to interrogate the data. end_point : np.ndarray The end position of the ray used to interrogate the data. dims_displayed : List[int] The indices of the dimensions currently displayed in the Viewer. Returns ------- value The data value along the supplied ray. vertex : None Index of vertex if any that is at the coordinates. Always returns `None`. """ if len(dims_displayed) != 3: # only applies to 3D return None, None if (start_point is None) or (end_point is None): # return None if the ray doesn't intersect the data bounding box return None, None start_position, ray_direction = nd_line_segment_to_displayed_data_ray( start_point=start_point, end_point=end_point, dims_displayed=dims_displayed, ) # get the mesh triangles mesh_triangles = self._data_view[self._view_faces] # get the triangles intersection intersection_index, intersection = find_nearest_triangle_intersection( ray_position=start_position, ray_direction=ray_direction, triangles=mesh_triangles, ) if intersection_index is None: return None, None # add the full nD coords to intersection intersection_point = start_point.copy() intersection_point[dims_displayed] = intersection # calculate the value from the intersection triangle_vertex_indices = self._view_faces[intersection_index] triangle_vertices = self._data_view[triangle_vertex_indices] barycentric_coordinates = calculate_barycentric_coordinates( intersection, triangle_vertices ) vertex_values = self._view_vertex_values[triangle_vertex_indices] intersection_value = (barycentric_coordinates * vertex_values).sum() return intersection_value, intersection_index